The Arsenal
Here’s the deal with the Arsenal. I haven’t told you all of the story yet, so I ain’t gonna share all my thought on the weapons here in Caelondia. When you learn about a new weapon, I’ll tell you what I think about the Kid’s choice of weaponry. So for now, here’s what we got.
Cael Hammer
A repeater goes with a hammer better than a box of nails.
Ain’t much Kid can’t handle with hammer and bow in hand.
Kid’s ready to slice them up and pound them to bits if they get in his way.
Kid’s ready to get real personal with hammer and musket in hand.
A pair of Slinger pistols is just the ticket if a hammer’s too slow.
Can’t decide between a hammer and a Brusher’s Pike? Take both.
A hammer and an army carbine. When I was a fighting man, I used the very same.
Got a feeling those tools ain’t just for use at the old Forge.
With that mortar and hammer, he’s like a one-man demolition squad.
The power of the Calamity ain’t well understood, but a hammer sure is.
Fang Repeater
A repeater goes with a hammer better than a box of nails.
With the bow and repeater at the ready, Kid aims to keep a safe distance.
The repeater and machete, favored choices of the Ura hunters we once fought.
Doesn’t hurt having a couple of trusty old guns on hand.
Kid must think he’s the fastest shot in all the land. He probably is.
With a pike and repeater in hand, he’s like a man come straight from the Wilds.
Figures it’s a good time to put his favorite two firearms to the test.
Now he can light them up or pin them down. Maybe both.
Kid’s ready to hit them fast and hit them hard.
Fill them with needles or blast them to bits? Tough call.
Breaker’s Bow
Ain’t much Kid can’t handle with hammer and bow in hand.
With the bow and repeater at the ready, Kid aims to keep a safe distance.
A bow and a machete, every bit as effective as the fancier stuff.
A bow ain’t much good in a crowd, but a musket sure is.
Even our lightest ranged weapons are not to be taken lightly.
Kid don’t always care for fancy guns and things. A bow and pike will do just fine.
Best not let them get too close if you only got a Bow and a Carbine.
Bow and bellows make a strange and fearsome team.
Sometimes arrows ain’t enough, so the Kid packs something bigger, just in case.
We’ve fought with bows for centuries. Calamity Cannons, not so much.
War Machete
Kid’s ready to slice them up and pound them to bits if they get in his way.
The repeater and machete, favored choices of the Ura hunters we once fought.
A bow and a machete, every bit as effective as the fancier stuff.
Anything survives a musket shot ought to be quick work for that blade.
Want to stay alive in the Wilds, pack a pair of pistols and a good blade.
Normally I wouldn’t care to see a Kid with a pike and machete in either hand.
Machete and Carbine still go well together, just like in the war.
We could have a fine old cookout with that stuff. Too bad that’s not the plan.
Walk by a Kid with a machete and a mortar, you just keep on walking.
If there’s anything that blade can’t split open, a cannon ought to do it.
Scrap Musket
Kid’s ready to get real personal with hammer and musket in hand.
Doesn’t hurt having a couple of trusty old guns on hand.
A bow ain’t much good in a crowd, but a musket sure is.
Anything survives a musket shot ought to be quick work for that blade.
Nothing subtle about those guns, but maybe that’s the point.
Want to keep the Wilds at bay, pack yourself a Musket and a Pike.
No more fooling around, time to roll out the big guns and get this over with.
Ever see a Kid with a musket and fire bellows? Bit of a disturbing sight.
That’s some heavy duty hardware. Not exactly the most delicate pairing.
Kid’s loaded down with some of Caelondia’s finest firearms.
Dueling Pistols
A pair of Slinger pistols is just the ticket if a hammer’s too slow.
Kid must think he’s the fastest shot in all the land. He probably is.
Even our lightest ranged weapons are not to be taken lightly.
Want to stay alive in the Wilds, pack a pair of pistols and a good blade.
Nothing subtle about those guns, but maybe that’s the point.
He’s a spitting image of Slinger Jawson with that Pike and them Pistols.
Now that’s a lot of guns for just one kid, but he can hold his own.
Wouldn’t have thought to bring a bellows to a shootout, but it just might work.
With all that firepower, Kid looks like he’s ready to raid a fort.
Anything gets past that Cannon, those Pistols can finish it quick.
Brusher’s Pike
Can’t decide between a hammer and a Brusher’s Pike? Take both.
With a pike and repeater in hand, he’s like a man come straight from the Wilds.
Kid don’t always care for fancy guns and things. A bow and pike will do just fine.
Normally I wouldn’t care to see a Kid with a pike and machete in either hand.
Want to keep the Wilds at bay, pack yourself a Musket and a Pike.
He’s a spitting image of Slinger Jawson with that Pike and them Pistols.
Sometimes a Brusher’s Pike just ain’t enough. That’s what the Carbine’s for.
Stick them and cook them. Or the other way around, makes no difference.
A pike and a galleon mortar? Now that’s some terror from the high seas.
Long reach and plenty of power. Now that’s a scary combination.
Army Carbine
A hammer and an army carbine. When I was a fighting man, I used the very same.
Figures it’s a good time to put his favorite two firearms to the test.
Best not let them get too close if you only got a Bow and a Carbine.
Machete and Carbine still go well together, just like in the war.
No more fooling around, time to roll out the big guns and get this over with.
Now that’s a lot of guns for just one kid, but he can hold his own.
Sometimes a Brusher’s Pike just ain’t enough. That’s what the Carbine’s for.
When one type of firepower ain’t enough, there’s always the carbine and the bellows.
Kid ain’t taking chances, takes all the firepower he can carry.
Kid makes me nervous sometimes strutting around with all those guns.
Fire Bellows
Got a feeling those tools ain’t just for use at the old Forge.
Now he can light them up or pin them down. Maybe both.
Bow and bellows make a strange and fearsome team.
We could have a fine old cookout with that stuff. Too bad that’s not the plan.
Ever see a Kid with a musket and fire bellows? Bit of a disturbing sight.
Wouldn’t have thought to bring a bellows to a shootout, but it just might work.
Stick them and cook them. Or the other way around, makes no difference.
When one type of firepower ain’t enough, there’s always the carbine and the bellows.
Well if you can’t burn it, you can always blow it to Mother on high, right?
No matter what he’s going to face out there…it’ll burn.
Galleon Mortar
With that mortar and hammer, he’s like a one-man demolition squad.
Kid’s ready to hit them fast and hit them hard.
Sometimes arrows ain’t enough, so the Kid packs something bigger, just in case.
Walk by a Kid with a machete and a mortar, you just keep on walking.
That’s some heavy duty hardware. Not exactly the most delicate pairing.
With all that firepower, Kid looks like he’s ready to raid a fort.
A pike and a galleon mortar? Now that’s some terror from the high seas.
Kid ain’t taking chances, takes all the firepower he can carry.
Well if you can’t burn it, you can always blow it to Mother on high, right?
OK now that’s just plain overkill. I mean come on.
Calamity Cannon
The power of the Calamity ain’t well understood, but a hammer sure is.
Fill them with needles or blast them to bits? Tough call.
We’ve fought with bows for centuries. Calamity Cannons, not so much.
If there’s anything that blade can’t split open, a cannon ought to do it.
Kid’s loaded down with some of Caelondia’s finest firearms.
Anything gets past that Cannon, those Pistols can finish it quick.
Long reach and plenty of power. Now that’s a scary combination.
Kid makes me nervous sometimes strutting around with all those guns.
No matter what he’s going to face out there…it’ll burn.
OK now that’s just plain overkill. I mean come on.
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